SteamControllerManager
Objective-C
@interface SteamControllerManager : NSObjectSwift
class SteamControllerManager : NSObjectSteamControllerManager handles the connection and disconnection of Steam Controllers, and inserts connected Steam
Controllers into the array of controllers returned by [GCController controllers].
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                  Returns the shared instance of SteamControllerManager.DeclarationObjective-C + (nonnull instancetype)sharedManager;Swift class func shared() -> Self
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                  Returns the currently connected Steam Controllers. Unless you only want to support Steam Controllers, you should use [GCController controllers]instead of this property.DeclarationObjective-C @property (nonatomic, readonly) NSArray<SteamController *> *_Nonnull controllers;Swift var controllers: [SteamController] { get }
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                  Detects connected and pairing Steam Controllers. If a controller is in pairing mode, this will initiate the pairing process. If it is already paired and connected, it will configure it and post a GCControllerDidConnectNotificationnotification when it’s ready.DeclarationObjective-C - (void)scanForControllers;Swift func scanForControllers()
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                  Starts listening for controller connections. You should call this method in your app delegate’s application:didFinishLaunchingWithOptions:method.This enables controllers to be detected automatically when they connect/reconnect, without having to call scanForControllers. This feature calls IOKit functions dynamically, which is private API on iOS/tvOS, it can be excluded from the build by passing-DSTEAMCONTROLLER_NO_PRIVATE_APIto the compiler, or using theSteamController/no-private-apisubspec in your Podfile.DeclarationObjective-C + (BOOL)listenForConnections;Swift class func listenForConnections() -> Bool
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           SteamControllerManager Class Reference
      SteamControllerManager Class Reference